Corrigendum to “Effects of prosocial cartoon models on aggressive cognitions and aggressive behaviors” [Child. Youth Serv. Rev. 118 (2020) 105498]
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چکیده
منابع مشابه
Prosocial video games and aggressive cognitions 1 Prosocial video games reduce aggressive cognitions
Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) (Buckley & Anderson, 2006), depending on their content, video games do not inevitably increase but may also decrease aggressive responses. Accordingly, the present research tested the hypothesis that playing prosocial video games decreases agg...
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Numerous studies have shown that alcohol increases aggression. In this article it is proposed that the link between alcohol and aggression is so strong that mere exposure to alcohol-related cues will automatically activate aggressive thoughts and behaviors. Two experiments tested this automaticity theory of alcohol-related aggression. In Experiment 1, participants exposed to alcohol- or weapon-...
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Mediating and moderating effects of socioemotive traits and coping styles on aggression and prosocial behaviors were examined. A sample of 1557 students from Spain (53% male, M age = 13.12) completed self-report instruments of coping, empathy, emotional instability, physical aggression, and prosocial behaviors. Structural equation analysis showed support for two mediation models but little supp...
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ژورنال
عنوان ژورنال: Children and Youth Services Review
سال: 2021
ISSN: 0190-7409
DOI: 10.1016/j.childyouth.2020.105683